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Farms built underground have a time-independent drop rate, and will remain within your personal spawn range for hostiles when you go mining, but their effectiveness depends on the amount of unlit caverns in your vicinity, which provide alternative places for mobs to spawn.
Farms floating high in the sky can achieve the best spawn rates during the day and night and you are far away from caves, as they represent the only viable spawn ground.
By using an unload chunk and TNT duplication bug, it is possible to farm this on a large scale in certain Minecraft versions.
When planning a mob farm, one should always consider the necessary size, which depends on where one plans to be in relation to the area.
Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult topic.
Farms placed on the surface can provide good drop rates during the day, when it is one of the few spots of dark ground, but has a sharp drop in effectiveness during nighttime, when the entire surface is dark enough to support mob spawning.
If you plan to be directly beneath the center of the farm, waiting for the items, the radius in which mobs would spawn can be easily used to calculate the size of the farm: If you plan to spend your time in a less defined position, it might be easier to stack a simple design several times, ensuring that at least some areas are in the spawn range while limiting complexity.
The easiest possible design consists of a large, empty area of simple shape, with one or more holes in the ground for the mobs to drop through.
The following is a table of mobs that can be effectively farmed and their usual and player-caused drops.
To improve the chances of a mob falling into the holes, one can add channels filled with flowing water, leading to the central hole.
The channels are lined with open trapdoors to trick the mobs into falling in, and the water transports them into the grinders.
This reduces the amount of functioning farm designs considerably.
Lava cannot be used for transport because mobs are not pushed by it.