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The game's ending is affected by choices made by Vincent over the course of the story.
Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino, character designer Shigenori Soejima, and music composer Shoji Meguro.
In addition to the Golden Playhouse mode, Babel Mode features four large stages playable with up to two players, while Colosseum features two players simultaneously playing a stage in order to reach the top first.
Set in an unnamed North American city, the plot of Catherine is presented as a story within a story on Golden Playhouse, a television program described as "like a Saturday morning theatre, with a bit of a Twilight Zone vibe".
Vincent can earn pillows that allow him to retry levels.
There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies, and energy drinks that allow Vincent to climb more steps at a time.
He learns that Mutton is Dumuzid the Shepherd, and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family.
Alternate endings for Katherine and Catherine are unlocked if Vincent sends them a recording of Rin's piano music.
Following its release, the game received and was nominated for multiple industry awards.
It exceeded Atlus' sales expectations by having sold over half a million units worldwide by the end of 2011, and by 2017 had sold over one million copies worldwide.
The game was released for the Play Station 3 and Xbox 360 in Japan and North America in 2011, in PAL regions by Deep Silver in 2012, and for Microsoft Windows by Sega in 2019 as Catherine Classic.
An expanded remake titled Catherine: Full Body was released for Play Station 4 and Play Station Vita in 2019, with the Vita version being exclusive to Japan.